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NBA 2k11 Realistic Muscle Patch Preview Custom Made Muscle Patch For More Realistic Muscle Definition and Detail Release Date:TBA.
12-31-2010, 04:50 PM | #819 | ||||||||||||||
MVP OVR: 16 | Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
And, although, I welcome a challenge-- since I really only find Phil and Math challenging, probably because I'm deeply interested in the one that is necessarily esoteric and deeply undertrained in the other-- I need to be able to justify it to myself somehow. I don't mind diving into the mathematics sandbox for the hell of it, but one of the things I'm slowly learning about 2k (and pretty much all video games, on the user end, at least) is that it is useless to do so, except for the doing so to do so. Every brain storm-- that I would be able to figure out what formula 2k used to calculate shot tendency for individual players by taking LBJ and his 99/his 20 FGA from last year, amongst other players-- turns out to be a dead end. It was fun (strangely), but it's pretty much over. I'm not saying that 2k doesn't know what they are doing, I think they do the best job of laying as many tools on top of a game as anyone, but there is almost no coherence. And, when you look at stats (except the easy to manipulate end result stats), it seems like they haven't. Plus, the give no indication of what the hell a 99 is-- to me it just seems like, I want this to happen a lot formula. That said, there really is no comparison to 2k short of OOTP baseball. I don't even feel the need to explain why. I just wish they would design sliders and tendencies to be more cohesive and integrated. Right now, it feels like it's just a bunch of ineffective and confused math problems that argue with one another. Or maybe it's just my failure. Not that you asked. Lol. __________________
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